Proposal+5 – TheFrogSprog

Proposal:

For my research essay, I will examine how video games can be used to reduce real-world violence and be of therapeutic use. People generally feel that video games are the root cause of many issues, While video games have been found to be present in the homes of many people who have committed violent actions they are not the cause. 

Politics have done many negative things to video games, with the fear-mongering that occurs over the news. My sources, however, show that video games have a positive influence on many different people. From the ways that these studies can help people with incurable illnesses to help people connect with themselves and others around them better,

Sources:

  1. Full article: Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study (tandfonline.com)

Background: Video games have been shown to be a great aid in schizophrenic treatments. PlayMancer is a European Union initiative that is used to treat specific mental ailments, A specific game developed by PlayMancer, this game is made up of many different mini-games that have been specifically designed for the different ailments and their studies.

How I will use this: This source can be used to help show how video game research has been slowly coming towards showing how video games are in fact a great way to help people. 

  1. Videogames: Dispelling myths and tabloid headlines that videogames are bad – CORE Reader

Background: A Gamer is defined as someone who plays games, whatever way people play games no matter what. This source specifically highlights the social aspect that many games have through things like MMOs and other types of online games in general.

How I will use this: I can use this source to show how the social aspect of video games can be used to help bring people together. The findings of many people report having better friendships online than the ones that they have made in real life and interact with daily. 

  1. Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? – Christopher J. Ferguson, 2010 (rowan.edu)

Background: Violent video games have been around since the 1970s, while the violence has fluctuated to various degrees. The presence of violence in games has always been a major concern for people and politicians. These concerns stem from the general concern of violent media that has always been present and evolved from comics, movies, and TV. 

How I will use this: The state of research in video game violence is a wild land of the found conclusions. Each study has shown different results, and things like gender control and such can show how the brain stimuli of people vary wildly. The found aggression of people who play games has also been found multiple times to be lower than those who consume violent TV.

  1. The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders | SpringerLink (rowan.edu)

Background: This source details the different studies done to see how video games can be of therapeutic use. It has been shown that autistic children have many different benefits like facial memory, response to stimuli, and learning. Video games have a vast use in clinical studies, and they have been shown to change brain structures like how Super Mario 64 affects participants’ grey matter. 

How I will use this: I will use this source to show how video games can be of therapeutic use. The detailing of how VR games can help people with mental disabilities and brain damage is one of the ways that video games can help people. 

  1. Virtual Reality in Psychological, Medical and Pedagogical Applications – Google Books

Background: Virtual Reality games have been shown to be great in aiding health in general. Studies have also shown that games can help with the acceptance of mental awareness and the overall 

How I will use this: I can use this source to show how VR games can be used to promote general health in people. The lack of causation between mental illness and video games has been proven. While many people with mental issues have been shown to play games, there is zero proof that these games have caused the illness.

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1 Response to Proposal+5 – TheFrogSprog

  1. davidbdale's avatar davidbdale says:

    I want to grant you space to investigate as needed, FrogSprog. I think you’ve earned some slack. But I’m very wary of video game proposals in general since so many of them have turned out very weak over the semesters.

    You’re trying to do two things where you don’t have room to do just one thoroughly. There’s no need to BOTH debunk myths of the Damage video games can do AND promote the benefits. You couldn’t adequately cover either in 3000 words as you’ve described them so far.

    So I’m hoping you’ll find a more specific hypothesis to prove rather soon. They’re beneficial in treating schizophrenia? That’s worth 3000 words. They somewhat ironically promote camaraderie and reduce aggression? That’s worth 3000 words. It’s not clear what you’re claiming in all your sections, but . . . they heal brain damage? Socialize autistics? Bring it on . . . but don’t squeeze it all into one paper. These observations deserve their own space.

    Graded.
    Narrow your Hypothesis and describe it specifically and declaratively for a quick grade improvement.
    Further revisions are always encouraged, and regrades are always available following substantial improvements.
    Should you revise, your Beloved Professor will not automatically notice.
    So, if you desire a Regrade, put your post back into Feedback Please and let me know you’ve earned fresh consideration.
    I’ll decide whether the improvements are substantial.
    (Try not to make things worse. 🙂 )

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